Multiuser Collaborative Design
- Jessica Grzech
- Nov 2, 2020
- 2 min read
I present my thesis work about how to design a multi-user VR for children.
Welcome to my blog post. By chick on the picture above you can have access to the concept video of the thesis.
“Play can be an engaging alternative and, sometimes, even a lot of fun. It is up to us to find ways to use it in order to better understand our world and each other.” (Frasca, 2007)
Abstract
This study brings together key research issues in design collaboration and education for
children. The research described here includes software design and empirical studies with
participants. The conclusions are positive even though future testing will be necessary to
achieve conclusive results. The multi-user VR games looks promising to foster
collaboration in informal education.
Designing a Collaborative Educational Immersive Playground is a research project for children under 12 years old. The exploration of empathy and collaboration is important at an early age of the children’s development, although with VR, the environmental dimension is not well known and developed for this target group. I explore the differences by designing in a physical and virtual environment and the improvement of those worlds for the final design of a virtual game that influence positively on collaboration and social skills in real life.
As a Virtual Reality designer, I was able to use my skills as a designer, my ability to think outside the box, and my passion for helping others to create designs that positively affected and inspired people. As we went through the testing phases of this new technology, I worked to improve the efficiency and VR application for children.
This job entailed:
-Problem-solving
-Virtual space planning
-Virtual decoration
-User Experience
-User Interface
-3D model rendering and animation
-Game designing
-Programming
I've created an example of usability. If you are interested, here is the concept video link:
Published:
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