Beach Ball
- Jessica Grzech
- Nov 30, 2020
- 2 min read
Updated: Jan 21, 2021

On the .gif it is possible to visualized the physics of the balls, the sand particles and a little the game play dynamic, as well as one of the character playing around.
Click on the picture bellow to see the video of the last game version.
My role:
Design, model, animation the characters, and the programming implementation in Unreal Engine 4.
The sand particle when walk and the programming of it.
The balls and the physics of the balls. The sound and FX-sound.
Power-boost and Slowdown velocity, design and programming.

On the Crab .gif, it shown the idle position animation and reveal the design of the character. The model I made in 3DsMax and with help of the Mixamo Adobe tool online I added the animation, that later on I used in Unreal Engine and programming to be one of the players or the audience, depending of the animation, position, etc.
Click on the picture bellow to see the video of the work in progress game.
The last video is a work in progress of a multiplayer game made in a week.
I designed the characters in 3DsMax and animated with Mixamo, later I implemented and programming in Unreal Engine.
I add the physics on the balls and the sand particles when the characters run. I collaborated with the music, decided the song to play and where and implemented and programming in Unreal Engine.
I designed and implemented the boost-up and slow speed icons, and programmed the basics, as it will appear, then the programmers further detail the frequency and other details.
I made the audience and the animation of it. as well the characteristics of the colors on the picture, that soon will be in a new video.
Opmerkingen