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Multiplayer

  • Writer: Jessica Grzech
    Jessica Grzech
  • Nov 16, 2020
  • 1 min read

Updated: Nov 17, 2020

Remember click on the picture to play the video of the game play.

This experience is from make a multiplayer game in a group of 6 (Emre Ozdamarlar, Haider Alghifary, Jessica Grzech, Marcus Persson, Maximiliano Pinto, Sebastian Sidvall).


We almost finish the game in this video: https://youtu.be/1b-W2JEz-HM


This video is a work in progress of the game (click on the right picture). My role in the group was to design the user interface (UI), the character and the animation with the fishing rod, the fishes and boots and the respective animation and sound they play when are fished.




In this .gif I testing the fishing rod with the fishing line and the animation on the character, seems working forward.







Here is inside the Unreal Engine testing the animation and programming for the character if falling into the water, so will start swimming.




I designed the character in 3DsMax and use the Mixamo animation that later I implement in Unreal Engine.

It is a low poly with simple lines and in for colors, one for each character.

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Jessica Grzech

Norrköping Sweden

@jessi

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