Particle system, sound and animation
- Jessica Grzech
- Oct 9, 2020
- 1 min read
Updated: Oct 15, 2020
Click on the image to watch the video.
In this assignment, I explored how to use the animation, sound, and particles system in Unreal Engine.
I designed the models in 3Ds Max and I used Mixamo animations, the kids chasing the player are also a Mixamo model, otherwise the rest of the 3D design and programming is on my own.
I learn about the skeleton with a different system, how to add socket and combine animations. Apply sound to a particular event and in a small area. I explored both particle systems, but in this case I end up using Niagara. I hope my experiment is pleasant.
I explored the sequencer in Unreal Engine 4, if you are curious to watch the video click on the image bellow.
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