Thesis
Work
WHAT
VR for children
PUBLISHED
WHERE
Sweden
WHEN
Jun 2020


As a Virtual Reality designer, I leveraged my design skills, creative thinking, and passion for helping others to create designs that positively impact and inspire people. During the testing phases of this technology, I focused on enhancing the efficiency of VR applications for children.
I explored cooperation among children in a virtual environment by introducing a new way to play in a familiar setting, such as the Bolibompa dragon's house from Swedish Television.
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Collaboration between siblings can be enhanced in a social environment, fostering better relationships and empathy between older and younger children.
Designing a Collaborative Educational Immersive Playground is a research project aimed at children under 12 years old. The exploration of empathy and collaboration is crucial during early childhood development. However, the environmental dimension of VR for this age group is not well understood and requires further development.
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This project investigates the differences between physical and virtual environments, yielding interesting and positive outcomes.

This job entailed:
-Problem-solving
-Virtual space planning
-Virtual decoration
-User Experience
-User Interface
-Character design
-3D model rendering and animation
-Game designing
-Programming
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I’ve developed a usability example. If you're interested, here’s the link to the concept video:
3D Model
Click the picture




Target group


Physical Games

Virtual Games
